Reconstruct - User's Manual
- CHAPTER 1
Quick
Start
- Create a Series
- Import Section Images
- Calibrate Pixel Size
- Align Sections
- Trace Profiles
- View Three-Dimensional Object
- About the Rest of the Book
- CHAPTER 2 (TBD)
- CHAPTER 3
Software
Overview
- Series, Sections, Domains, Traces, and Objects
- Data File Organization
- System Requirements
- Operating System
- OpenGL
- Hardware Requirements
- History
- Credits
- Source Code
- Development Tools
- CHAPTER 4
User
Interface
- Windows and Dialogs
- Resizing and Moving Windows
- Switching Between Windows
- Main Window
- Main Menu
- Tools Window
- Status Bar
- Section List Window
- Thumbnails Window
- Domain List Window
- Trace List Window
- Trace Palette Window
- Object List Window
- 3D Scene Window
- Z-Trace List Window
- Distance List Window
- Exiting or Aborting
- CHAPTER 5
Series
- Creating a Series
- Opening and Closing Series
- Saving a Series
- Series Options
- Exporting and Importing Images
- Exporting Trace Lists
- Importing Series Data
- CHAPTER 6
Sections
- Section Indexing
- Creating a Section
- Saving a Section
- Displaying a Section
- Centering
- Zooming and Panning
- Paging Sections
- Blending and Flickering Sections
- Listing all Sections
- Editing Section Attributes
- Movement Lock
- Thickness
- Section Numbering
- Deleting Sections
- The UNDO Stack
- Thumbnails
- Exporting Section Images
- CHAPTER 7
Domains
- Creating a Domain
- Listing Domains
- Selecting a Domain
- Merging a Domain
- Domain Attributes
- Name
- Source
- Pixel Size
- Contrast and Brightness
- Domain Boundary
- Hiding Domains
- Proxies
- Proxy Rule of Thumb for Single Domains
- CHAPTER 8
Traces
- Creating a Trace
- Ellipse Tool
- Line Tool
- Rectangle Tool
- Selecting Traces
- Selection Tool
- Deselecting Traces
- Zooming to Selected Traces
- Trace List
- About Trace Names
- Trace Attributes
- Name
- Comment
- Hidden
- Simplified
- Closed
- Border Color
- Fill Color
- Fill Style
- Trace Clipboard
- Setting Trace Attributes for Drawing
- The Trace Palette
- Stamping Predefined Shapes
- Creating a Grid of Traces
- Open Point-by-Point Drawing
- Closed Point-by-Point Drawing
- Freehand Drawing
- Editing Traces
- Wildfire Region Growing
- Z-Traces
- CHAPTER 9
Calibration and Measurement
- Units of Measurement
- Data Precision
- Image Pixel Size
- Cal Grids and Scale Bars
- Calibrating Traces
- Drawing Calibration Traces
- Calibrate Selected Traces
- Resize Traces, Set Pixel Size, or Scale Section
- Apply the Calibration to Other Sections
- Section Thickness
- Calibrating Section Thickness
- Z Distance
- Status Bar Measurements
- Domain List Measurements
- Length
- Area
- Midpoint X
- Midpoint Y
- Trace List Measurements
- Length
- Area
- Centroid X
- Centroid Y
- Min X
- Min Y
- Max X
- Max Y
- Z Position
- Thickness
- Object List Measurements
- Count
- Surface Area
- Flat Area
- Volume
- Z-Trace List Measurements
- Distances List Computation
- CHAPTER 10
Movements and Alignments
- Transformations
- Keyboard Increments
- Movement Type-In Dialog
- Undoing Movements
- Repeating Movements
- Propagate
- Repeating Movement Sequences
- Alignments
- Aligning Selected Traces
- Aligning Entire Sections
- Evaluating Alignments
- Undoing and Adjusting Alignments
- Repeating an Alignment
- Montaging Domains by Point Correspondences
- Aligning By Correlation
- Tips for Aligning Sections
- Section the material appropriately
- Beware of ambiguous alignments
- Avoid aligning the same features everytime
- Don't over-align
- Avoid quadratic aligns
- Choose the starting point carefully
- One Strategy
- CHAPTER 11
Objects
- The Object List
- Changing Object Attributes
- Simplifying Objects
- Deleting Objects
- 3D Object Representations
- Traces
- Trace Areas
- Trace Midpoints
- Box
- Boissonnat Surface
- Cylinder
- Ellipsoid
- Sphere
- 3D Parameters
- Shift Object By
- Surface Normals
- Faceting Density
- Size
- Boissonnat Surfaces
- Z-Trace List
- CHAPTER 12
The 3D
Scene
- OpenGL Rendering
- Composing a Scene
- Adding Objects
- Removing Objects
- Changing Object Appearance
- Diffuse Color
- Emissive Color
- Ambient Intensity
- Transparency
- Specular Color
- Shininess
- Filled or Wireframe Faces
- Viewing a Scene
- Rotating, Panning, and Zooming
- Spin
- Background Color
- Saving a Scene
- VRML 2.0
- Bitmap Image
- VRML 1.0
- DXF
- CHAPTER 13 (TBD)
- Bibliography
- Appendices